Story-driven incremental RPG

▶ Watch gameplay Steam page coming soon
Platforms
PC (Steam), Steam Deck
Engine
Unreal Engine 5
Stage
Vertical slice
Steam page
Coming soon

See it in motion

Gameplay video

Narrative

The Cursed Lands

Blackwater is the prima materia: it destroys everything it touches and gives rise to something new.

Long ago, ancient artifacts unleashed it upon an entire region, known ever since as the Cursed Lands. Now the artifacts have been stolen, and you follow the traitor's trail back to where it all began.

The corruption will reach you too. What becomes of the artifacts is your call, and that choice decides the fate of the world.

A ritual circle of fallen bodies under blue moonlight, lit by torches

The genre

What is an incremental RPG?

A story adventure several hours long, plus an endless mode for many hours more.

From incremental games

  • Easy-to-learn gameplay
  • Constant progression and growing power

From RPGs

  • Branching story
  • NPCs and a relationship system
  • Build variety

What awaits

Key features

Combat & progression

From one blow to dozens in seconds

Go from cleaving enemies one by one to evaporating dozens in seconds.

Combat

  • Enemies shattering to pieces
  • A base attack with room for mastery

Progression

  • A wide variety of skills that change your playstyle
  • Two playthroughs can be very different

Choices

NPC relationships

Your dialogue choices and actions shape what happens next.

A rescued NPC can become an ally. Keeping them out of a dangerous mission can change their fate, while a hasty judgment can turn an ally into an enemy.

Every player shapes their own version of the story.

Companions and soldiers gathered around a campfire in a war camp

Where we are

Roadmap

  1. ✓
    PrototypeJul 2026
  2. ✓
    Vertical sliceSep 2026
  3. DemoDec 2026
  4. RevealJan 2027
  5. Next FestFeb 2027
  6. ReleaseMar 2027

Vertical slice built in 2 months. Now producing content for the demo.

Who makes it

Team

Yaroslav Rogachev

Yaroslav Rogachev

5 years in game development · 3 years as Lead Game Designer

Development, art, VFX, game design, audio

Ioann Pavlovsky

Ioann Pavlovsky

8 years as Lead Game Designer · 4 years as Producer

Game design, narrative, balance

Press, publishing, anything else

Get in touch

[email protected]