See it in motion
Narrative
Blackwater is the prima materia: it destroys everything it touches and gives rise to something new.
Long ago, ancient artifacts unleashed it upon an entire region, known ever since as the Cursed Lands. Now the artifacts have been stolen, and you follow the traitor's trail back to where it all began.
The corruption will reach you too. What becomes of the artifacts is your call, and that choice decides the fate of the world.

The genre
A story adventure several hours long, plus an endless mode for many hours more.
What awaits
Combat & progression
Go from cleaving enemies one by one to evaporating dozens in seconds.
Choices
Your dialogue choices and actions shape what happens next.
A rescued NPC can become an ally. Keeping them out of a dangerous mission can change their fate, while a hasty judgment can turn an ally into an enemy.
Every player shapes their own version of the story.

Where we are
Vertical slice built in 2 months. Now producing content for the demo.
Who makes it

5 years in game development · 3 years as Lead Game Designer
Development, art, VFX, game design, audio

8 years as Lead Game Designer · 4 years as Producer
Game design, narrative, balance